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SuperCell方面刚刚发布公告,《海岛奇兵》2015年十月版本更新,将会在北京时间本周三(10月21日)下午推出,更新详细内容:
中文版更新内容:
稍后更新!
英文版更新内容:
NEW STUFF
Headquarters Level 21
Armory Level 21 brings new upgrades for Troops and Gunboat Abilities
Boost your HQ's durability with a new prototype defense: the Shield Generator
Stun enemy troops with a shocking new mine: the Shock Mine
More achievements
Seashells
FOR TASK FORCES
Co-Leader rank to share the burden of command
Co-Leaders can do almost everything the Leader can do, except:
They can't demote or kick the Leader or other Co-Leaders
They can't promote anyone to Leader
Intel prices reduced for all operations
New Power Base layouts
More visibility on operation attack participation
Task Force description edits are visible in the chat
The Leader, Co-Leaders and Officers have colored names in the chat
Prototype defense weapons now appear on Power Bases
IMPROVEMENTS
Hammerman on the hunt event has been revamped to include seven stages
He's also learnt how to use Gunboat Abilities...
Conveniently reinforce your Landing Crafts while on the map screen
Change Landing Craft troops without having to cancel currently reinforcing troops first
Get more recommended Task Forces with a handy new "get more" button
Added an effect for when a prototype defense weapon is about to expire
The Armory now animates when an upgrade is in progress
Player #tag popup is disabled when attacking
An epic win sound plays if you get at least one Power Stone Crystal
Added new loading screen hints
Popovers now close by tapping the button that opened them
Added attacker's name to the Activity Log
A bunch of new and updated graphics
Lots of bug fixes
PROTOTYPE WEAPON RE-BALANCING
Prototype defense weapons now last for 7 days instead of 12 days
Hammerman on the hunt event will yield more prototype modules
"???" diving spots will sometimes give prototype modules
Damage Amplifier has been improved with a bigger effect radius and more health
Re-worked the distribution of module costs to take the Shield Generator into account
Level 1 prototype weapons cost two modules more in total
Level 3 prototype weapons cost six modules less in total
Doom Cannon now shoots every 5 seconds at all levels (previously 5s, 4s, 3s) and its damage per shot has been significantly increased for levels 2 and 3
Shock Blaster damage reduced
REMOVED
The ability to save/load Resource Base layouts (it was left in the last update by mistake)
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